Changed colors slightly (personal preference) Subtract your kingdoms Unrest from all Economy, Loyalty, and Stability checks. rather just idicative First, I just want to say that this is great stuff. I'm going to spend a few days having a play around with them, and if you'd like I can share my thoughts? Most benefits are constant and last as long as there is a character in that role, but dont stack with themselves. Thanks! Each hex is 12 miles from corner to corner, representing an area of just less than 95 square miles. Successfully leveling up stats, completing events, and building new additions to . During the Upkeep Phase, Unrest increases by 1. Just wanted to post a thread where people can post useful tools for Kingdom Building in the 2nd Edition version of Kingmaker. Edicts are the official pronouncements by your government about how you are running the kingdom that turn. The Royal Enforcer may attempt to reduce Unrest during this step. The Consort represents the Ruler when the Ruler is occupied or otherwise unable to act. Depending on the site, this may involve clearing trees, moving boulders, digging sanitation trenches, and so on. In most kingdoms, you cannot have two married Rulers and a Consort at the same time. The kingdoms alignment represents the majority outlook and behavior of the people within that kingdom when theyre considered as a group. Also Moral is set by default on "0", is there a way to modify it? Theyre used to acquire new hexes and develop additional buildings, settlements, and terrain improvements. I hope you guys enjoy the new version. | ACK-SRD Looks great. Vacancy Penalty: Economy decreases by 4. Phase 4Event: Check whether any unusual events occur that require attention. If you are not the Ruler and are leaving one leadership role to take a different one in the kingdom, the Unrest increase does not occur and you gain a +4 bonus on the Loyalty check to avoid the vacancy penalty. Sorry :(. Also, at the request of a few people, I'm going to start including a workbook that is compatible with Google Docs/Drive. Your kingdoms initial scores in each of these attributes is 0, plus modifiers for kingdom alignment, bonuses provided by the leaders, and any other modifiers. Firstly, wow, these are looking amazing! When it's finished you should be able to walk through a kingdom turn with this sheet in a couple of minutes and automatically keep track of the results of that turn. I've corrected the error now and simply replaced the file at the previous (4.1) link. I'm intending to use the Ultimate Campaign rules for kingdom building (they seem to be genuinely the same, aside . Thanks, Psi51! Thanks for pointing this out to me! None of the kingdoms magic item slots are empty, so they skip Step 3. Kingdom Building. If your kingdoms Unrest is 11 or higher, the kingdom begins to lose control of hexes it has claimed. I'll look into it a bit more and do some testing to see if I can start doing this with the next update. Also, I realize it is missing in UC (or at least from the prd's UC entries), but the "Brothel" building is referenced a number of times (in the discounted entry for multiple buildings): Brothel (4 BP; must be adjacent to 1 house): A place to I don't spend a ton of time testing these sheets so errors, large and small, are likely to crop up. Step-by-step instructions for founding a kingdom. Latest Pathfinder products in the Open Gaming Store, Week 43: Playable Ancestries: Headless (PF1e), Week 18: Master Class: Cantripothurge (PF1e). Should be a great addition. In a typical campaign where the kingdom leaders have no ties to actual nobility, someone of equal station is irrelevant and your marriage is between two Rulers. Modifiers: Corruption +1, Crime +1, Law 3, Productivity +1. I had the idea to test this out on Google Docs as well. Most of the decisions are in the hands of the players, and these rules are written with that assumption, using terms like your kingdom and your army. However, the GM is still in charge of the campaign, and is expected to make judgments about the repercussions of player decisions. Modifiers: Corruption +1, Law 1, Lore 1, Society +1. Ship Sheet. | Fudge SRD Benefit(s): Add your Dexterity modifier or Strength modifier to Loyalty. While in anarchy, your kingdom can take no action and treats all Economy, Loyalty, and Stability check results as 0. Honestly, though, it's the most effective way I could come up with to display the information I thought was necessary. 6 If the hex contains any rivers, double the listed cost to reflect the need to build bridges. Support Material. I'll add this to my To Do list and tackle it once I get a chance to use my brain for a sec. I'll get it changed! (The download links for the 4.2 files have been updated with the aforementioned quick fixes. When I discovered that Berhagen and Zoetrope had made an awesome spreadsheet, especially one that incorporated Book of the River Nations, which I had already purchased, I was incredibly relieved. . It's probably not the last change that I've overlooked, either, so please feel free to let me know if you see any more :). Subscribe to the Open Gaming Network and get everything ad-free! The Ruler is the highest-ranking person in the kingdom, above even the other kingdom leaders, and is expected to embody the values of the kingdom. Anyone else, please feel free to let me know of your suggestions or problems that you see! Sorry about that! Well yes, but you should also tell that to Paizo and whoever edited the kingdom rules. Most citizens see the General as a protector and patriot. During the Upkeep Phase, Unrest increases by 1. | Forge Engine SRD Something about a 400,000 cell limit anyone knows any other decent online spread sheet programs, like to know them(or at least a way to fix w/e is wrong with this google). Legal Information/Open Game License. For example, you may decide to have low or high taxes, to have more or fewer holidays, and how much effort to put into improving the kingdom's infrastructure. Otherwise, I'll probably still pick it up at some point for our home game. Step 5Create and Improve Settlements: You may create a settlement in a claimed hex (see Founding a Settlement). Alignment: Like a PC, your kingdom has an alignment, which you decide when you form the kingdom. This was a change in Ultimate Campaign that I simply hadn't noticed yet, so thanks a bunch for pointing it out! For example, you cant really equate the productivity of a blacksmith with that of a stable, as their goods are used for different things and arent produced at the same rate, but both of them contribute to a kingdoms overall economy. It's a beast, and I still don't totally understand how everything is supposed to work in it but it does cover a lot of ground. Step 1Assign Leadership: Assign PCs or NPCs to any vacant leadership roles or change the roles being filled by particular PCs or closely allied NPCs (see Leadership Roles). Its not easy to start a kingdomprobably the reason everyone doesnt have one. Rose Pekelnicky thanked loisflan. Who makes each roll depends on the players in your group and what roles they want to play. Fill a Settlement with 4 Lots of Buildings: 1,600 XP, Fill a Settlement with 16 Lots of Buildings: 4,800 XP, Fill a Settlement with 36 Lots of Buildings: 12,800 XP. Still aplauding the awesomeness though! This modifier goes away if you claim a hex that reconnects the secondary territory to the primary territory. The relevant skills for each leadership role are as follows. The upshot of the OGL for your purpose, Brad, is that the parts you want to input into the spreadsheet are, by definition, "rules content," which means they are Open Content. You spend BP on tasks necessary to develop and protect your kingdomplanting farms, creating roads, constructing buildings, raising armies, and so on. Download Links (version 4.1): Add the (updated) magic item slots back to the settlement worksheets, Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber, Pathfinder Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Roleplaying Game Subscriber, RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games, Pathfinder Adventure Path, Starfinder Adventure Path Subscriber, Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber, Ultimate Campaign Kingdom Tracking Spreadsheet, Open/Libre Office Quick Conversion (.ods), previously posted version 4.2 download links, I've uploaded it for you here if you don't want to hunt for it, 1 If this happens, the primary territory is the part of the kingdom with your capital city (see sidebar), and the rest of the kingdom is the secondary territory. I'm already using these for my KM Campaign =), PD: Sawmill/w resource is incorrectly listing "Stability +1, Income +1" while it should be "Stability +2, Income +2" (although bonuses are correctly calculated, only the description is incorrect), Thank you and you're welcome! It looks like the consumption is set to the number of city tabs you have in the document, Just wanted to say I'm a huge fan of your spreadsheet! It is huge and contains over 400 changes! You can only claim a hex that is adjacent to at least 1 other hex in your kingdom. The aforementioned Watchtower and Sawmill errors have been fixed and I've uploaded a quick bugfix version to the same download location as the previously posted version 4.2 download links. The game statistics for terrain improvements. Benefit(s): This explains the benefit to your kingdom if you have a character in this role. In a campaign where the leaders are nobles or royals, marrying someone of lesser station means the spouse becomes a Consort rather than a Ruler. You must succeed at a Stability check to reclaim each of your former settlements in the secondary territory. You cannot take 10 or take 20 on a kingdom check. A kingdoms growth occurs during four phases, which together make up 1 kingdom turn (1 month of game time). The Councilor acts as a liaison between the citizenry and the other kingdom leaders, parsing requests from the commonwealth and presenting the leaders proclamations to the people in understandable ways. For example, the Royal Enforcer decreases Unrest by 1 at every Upkeep Phase. After your comment, I decided to go back to the way it was working on the version 3.0 sheets where it was simply user editable rather than trying to calculate different things. You are absolutely correct, as well! Try Google Docs or MS OneDrive for sharing the spreadsheet. If this section gives you a choice of two ability scores, use whichever is highest. For now I'm using the 4.0 version to great effect :), Hey guys! Benefit(s): Add your Constitution modifier or Strength modifier to Loyalty. Pathfinder Roleplaying Game: Ultimate Campaign. I've got a start on updating the sheet and you can download it here. Losing a hex may break your connection to other kingdom hexes. Brothel (4 BP; must be adjacent to 1 house): A place to pay for companionship of any sort. pay for companionship of any sort. and, because you're all so jolly nice - the least I could do was go onto Vacancy Penalty: Loyalty and Stability decrease by 2. Divide the treasury in a fair manner (such as proportionate to population or Size), and divide any other mobile assets (such as armies). Could it be useful to add a list with some info about the buildings for the city map tab? I can afford my ever growing Visa bill& all will be well! You may act as the Ruler for a turn, negating the vacancy penalty for the kingdom having no Ruler, though you do not gain the Ruler benefit. Secret Syndicate: An unofficial or illegal group like a thieves guild rules the kingdomthe group may use a puppet leader to maintain secrecy, but the group pulls the strings. It can share a space so this may need to be two separate options. It appears that I can't edit my original post to change the download links so I'm adding links to the new sheets below. If you are founding a kingdom on your own, without an external sponsor or a fantastic windfall of resources, the initial financial costs can be crippling to PCs. A settlement is created with one district, covering a 1 mile square. Step 4Collect Taxes: Attempt an Economy check, divide the result by 3 (round down), and add a number of BP to your Treasury equal to the result. Unfortunately, I'm not familiar with Apple products or what tools iPads would use to view/edit spreadsheets. I'm not exactly in love with the way I've layed it out, mostly because it makes the city sheet so wide meaning it may get cut off on lower resolution displays. Step 4Build Terrain Improvements: You may spend BP to build terrain improvements like Farms, Forts, Roads, Mines, and Quarries (see Terrain Improvements). Vacancy Penalty: Economy decreases by 4. You may want to start with the following die roll responsibilities and modify them to suit your kingdom and the other players. :). Tweaked the kingdom alignment fields to prevent invalid combinations like "Good Evil" The designation is stated as such: If you succeed, Unrest decreases by 1 (if this would reduce Unrest below 0, add 1 BP to your Treasury instead). :). Control DC: Some kingdom actions require a check (1d20 + modifiers) to succeedthis is known as a control check. Standard Version (.xlsx) My group will be using these as soon as they get to kingdom building in hopefully a few weeks, so I look forward to giving some feedback. With building a kingdom, you begin by founding a small settlementsuch as a village or townand expand your territory outward, claiming nearby hexes, founding additional settlements, and constructing buildings within those settlements. If you'd like, you can use the pre-Ultimate Campaign sheet to generate events. Pathfinder: Kingmaker's kingdom management contributes an overall level of stability to the Baron's territory. I'd love to get the rules from Ultimate Rulership incorporated into the sheet! Benefit(s): Add half your Charisma modifier to Loyalty. I was hoping I had caught and corrected them all but it was very late last night when I finished. Step 7Issue Edicts: Select or adjust your edict levels (see Edicts). Excellent sheet, one small bug, cistern adds to population. If anyone else has suggestions on ways to tweak it, I'm happy to consider it. The army I created was a Large army made up of CR 1 Fighters making them ACR 3 (Base CR of 1, plus 2 for Large size). Running a kingdom is more fun if all the players are involved and each is responsible for making some of the kingdom checks. Now - all I have to do is wait my first paycheck from my new job, so that The GM may influence any of these steps as appropriate to the situation, such as by giving one kingdom an Economy penalty and a Loyalty bonus, or dividing the Unrest in Step 4 unequally between the kingdoms. Here's a form fillable, auto-calculating sheet for Kingdom Building. Turn: A kingdom turn spans 1 month of game time. Just as a kingdom can divide into separate pieces, kingdoms may want to unite to become a more powerful political entity. I assumed Mr. Nelson and company would be the awesome type that supports and loves the OGL, though. Once youve got your new, combined kingdom, add the Unrest from earlier to the Unrest for the new kingdom. like so many of the "pre-Pathfinder" edition books. Modifiers: Corruption +1, Crime 1, Law +1, Society 1. It is the Grand Diplomats responsibility to represent and protect the interests of the kingdom with regard to foreign powers. If the PCs have larger goals, such as carving out a new, independent kingdom, these rules allow them to build cities and engage in trade, diplomacy, and war. The Heirs time is mostly spent learning to become a rulerpursuing academic and martial training, touring the kingdom to get to the know the land and its people, experiencing the intrigues of courtly life, and so on. Size: This is how many hexes the kingdom claims. Many of the references to things on the city tabs were changed inadvertently when I added a bunch of columns to accommodate for magic item slots. The Magister guides the kingdoms higher learning and magic, promoting education and knowledge among the citizens and representing the interests of magic, science, and academia. I've also included an Open/Libre Office version of the workbook, although it's literally just a straight file conversion right now and errors are likely to exist until I get time to work on a proper conversion. Ruling a kingdom is a complex and difficult task, one undertaken only by the very ambitious. If this is your first time reading these rules, start with the section on Founding a Settlement and read the rest of the kingdom-building rules in order. If independence occurs as a result of creating a secondary territory by losing control of a connecting hex (see Losing Hexes), the additional Unrest penalty from having a kingdom leader act as the Ruler ends. Republic: The kingdom is ruled by a parliament of elected or appointed officials who represent the various geographic areas and cultural constituents of the kingdom, making decisions for the whole through voting, bureaucratic procedures, and coalition-building. If you are the Ruler, abdicating increases Unrest by 2 instead of 1, and you take a 4 penalty on the Loyalty check to avoid the vacancy penalty. Anyway, as for what's coming next, I think I'm going to focus on getting most, if not all, of the "optional" stuff from Ultimate Campaign added in (like Settlement Modifiers, Fame, etc). I was debating on how to handle the Morale aspect. a new kingdoms Size is 1. Because buildings don't even show up on your list unless you meet the requirements, it's very easy to find yourself going "Should I not build this windmill because it'll block a Sacred Grove? If you marry someone of equal station, you both can act as Ruler. If you fail by 4 or less, Unrest increases by 1; if you fail by 5 or more, Unrest increases by 1d4. If no event occurred during the last turn, this chance increases to 75%. I didn't have a copy at the time so I thought that surely the changes wouldn't be that major and I'd just use the old rules with BotRN and some house rules. Cohorts, followers, and even intelligent familiars or similar companions can fill leadership roles, and you may want to consider inviting allied NPCs to become rulers, such as asking a friendly ranger you rescued to become the kingdoms Marshal. Providing a seed amount of BP at the start of kingdom building means your kingdom isnt starving for resources in the initial months. In Step 1 of the Upkeep Phase, Adam, the Warden, attempts a Stability check to determine the kingdoms stability. You can do this by going to the menu at the top of the page and selecting "File", then "Make Copy". The first House, Mansion, Noble Villa, or Tenement your kingdom builds each turn does not count against that limit. a wealthy queen may want to tame some of the wilderness on her kingdoms borders, or a merchants guild may want to construct a trading post to increase trade with distant lands. Simply adorable quilts! | FateCoreSRD Thankyou, thankyou, thankyou Great! I feel like I should mention this sheet: https://docs.google.com/spreadsheets/d/1nPrzY23RoIaBnAaDYNsR--LYoNoi3sfrtQrbsflZI1A/edit?usp=drivesdk. I've changed the credit to the "Paizo community", but if you have any suggestions on how to best credit people for it, I'm all ears! During the Upkeep Phase, you may decrease Unrest by 1 (this is not affected by having the Leadership feat); if you do so, you must succeed at a Loyalty check or Loyalty decreases by 1.

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